﻿using Player.Weapons;
using Player.Weapons.Wands;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace Player.Weapons
{
    class Wand : Weapon
    {
        public Wand(PlayerBody playerBody) : base("Wand", playerBody)
        {
            attackWay = new DefaultWay(this);
        }


    }
}


